• Taming Noise on the DrumBrute Impact

    Taming Noise on the DrumBrute Impact

    I picked up an Arturia DrumBrute Impact a couple of months ago. I was interested in the idea of using analog synthesis for drum sound generation, since the other drum machines I have are digital. I’m also about to do some traveling, and I wanted to get a working set of DrumBrute sounds available as…

  • Logic Sampler: Mapping Samples

    Logic Sampler: Mapping Samples

    There are many things to keep track of when you are mapping samples. Correct root keys, key ranges, velocity ranges, and tuning, to name a few. Keeping track of all of these things, and more, can make the idea of making your own sample packs a bit intimidating – and we haven’t even talked about…

  • Dexed: Easy Layers & Splits In A DAW

    Dexed: Easy Layers & Splits In A DAW

    One of the things Yamaha’s original DX7 did not have, as it was May 1983, was splits or layers. Splits were the idea that you could have one timbre on the left side of the keyboard, a different timbre on the right. Layers, also somewhat obvious, was the notion that you could take two timbres…

  • SoundEngine: Decidedly Human

    SoundEngine: Decidedly Human

    Guiding Principle I believe that art is a human-crafted expression.  Consider the evolution of the visual arts. After cave paintings, humans adopted the brush. The brush was a tool used to create the art, but the brush did not create the art itself. It was an extension of the human-crafted expression. Without a brush, there…